![]() This includes a way to reset your position and rotation back to the in-game camera or to toggle off the free look camera temporarily. Doing both a zoom-out and a move in, (or vice versa) leads to a cinema effect called the "Dolly Zoom". As the field of view x and y values get smaller this will lead to a fish-eye type camera effect. The X and Y axis are independently changeable but changing them both at the same time will emulate a zoom effect. However, moving left with Orbital chosen will move the camera around the origin point in a circular motion.įield of View - controls the aspect ratio of the camera. For instance, moving left with Six Axis chosen will move the camera to the left. The camera control type will determine how exactly the move works. Move - controls specifically for moving the camera. The General tab has four categories of input that can be defined, a description of each category is provided below:
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